Skip to content

Export Objects

Export Objects To RizomUV

Select all of the objects that you want to export, ensuring that they all share the same UV sets.

Tip

If your objects have mismatched UV sets you can quickly fix this by using the "Validate UVSets" button. Select all of your objects and click the button. Every object will have its UV maps deleted and replaced by new ones matching the active object.

Click the export button, RizomUV will open shortly with all of your objects loaded.

Warning

Whichever file type you choose to export with must also be used when you import. You cannot switch to a different file type after exporting.


Technical Details

When you export objects from the RizomUV Bridge they are exported to a file called called "rizom_transfer", there is a separate file for each supported file format. These files are located inside the addon folder at the path "rizomuv_bridge_link\data\transfer_meshes".

Under normal use the user never needs to directly interact with these files.