Export Objects
Export Objects To RizomUV
Select all of the objects that you want to export, ensuring that they all share the same UV sets.
Tip
If your objects have mismatched UV sets you can quickly fix this by using the "Validate UVSets" button. Select all of your objects and click the button. Every object will have its UV maps deleted and replaced by new ones matching the active object.
Click the export button, RizomUV will open shortly with all of your objects loaded.
Warning
Whichever file type you choose to export with must also be used when you import. You cannot switch to a different file type after exporting.
Technical Details
When you export objects from the RizomUV Bridge they are exported to a file called called "rizom_transfer", there is a separate file for each supported file format. These files are located inside the addon folder at the path "rizomuv_bridge_link\data\transfer_meshes".
Under normal use the user never needs to directly interact with these files.